Developing a racing game at glacial speeds is not a sure-fire way of creating the ultimate driving simulator.
You wouldn't have to read it here to realise that the latest Gran Turismo - the console sim that originally set the standard for every other racer - lost the plot quite spectacularly.
Turn 10 must be grinning like happy-pill-pumped idiots. Not only does Forza Motorsport 3 hold up quite triumphantly against the five-years-in-the-making Gran Turismo 5 from Polyphony Digital, Forza Motorsport 4 could sweep in and tie up all the criticised loose ends that GT5 left open in a fraction of the time.
The Forza series has gathered a substantial, active and knowledgeable community over the years and the guys at Turn 10 know that this is the audience they need to impress.
The community have helped shape DLC car packs, requested specific multiplayer 'hoppers' and know exactly what they want from a sequel. We are just one of the many voices making our demands quite clear: day/night racing, dynamic weather, specialised Drift and Rally events and a track editor sit high on the wish list.
As do interactive pit stops qualifying laps and a list of as-yet unused cars and real-life circuits to satisfy the cries of every motoring pervert from the farthest, darkest corners of the Earth.
FORZ OF NATURE
If the initial teaser trailer is anything to go by, Forza 4 could well deliver on a number of points. There have been Roswell aliens that have been dissected less thoroughly than the first trailer and web sleuths have already clocked strong hints at night racing, off-road and snow-based driving, open-wheel vehicles and a number of clips taken from the US version of Top Gear.
Don't forget, the Forza 3 Ultimate Collection marked Turn 10's beginning of a "long-term partnership" with the BBC and GT5 dropped the ball big style with their interpretation of the UK Top Gear Test Track.
Something tells us that hardcore Forza fans will not be satisfied with an induction race in a 50-year-old camper van while discovering invisible walls that stop them exploring the airfield...
Beside a slight over-saturation of colour with the visuals, we had little to complain about with the way that Forza 3 looked. With the demonstration of Kinect-based exploration around the Ford GT, however, it was also clear that the lighting and car models (in-engine rather than in-game at this stage) have also had a facelift.
The obsession with making minutely accurate cars is far from the key to a fabulous racing sim but are petrolheads likely to complain about another layer of polish? Quite.
Forza 4 is seizing the opportunity to secure a place as the new king of simulation racers. What gamers want is all there in black and white. Heed the fans and don't make us wait too long, and pole position awaits.
You wouldn't have to read it here to realise that the latest Gran Turismo - the console sim that originally set the standard for every other racer - lost the plot quite spectacularly.
Turn 10 must be grinning like happy-pill-pumped idiots. Not only does Forza Motorsport 3 hold up quite triumphantly against the five-years-in-the-making Gran Turismo 5 from Polyphony Digital, Forza Motorsport 4 could sweep in and tie up all the criticised loose ends that GT5 left open in a fraction of the time.
The Forza series has gathered a substantial, active and knowledgeable community over the years and the guys at Turn 10 know that this is the audience they need to impress.
The community have helped shape DLC car packs, requested specific multiplayer 'hoppers' and know exactly what they want from a sequel. We are just one of the many voices making our demands quite clear: day/night racing, dynamic weather, specialised Drift and Rally events and a track editor sit high on the wish list.
As do interactive pit stops qualifying laps and a list of as-yet unused cars and real-life circuits to satisfy the cries of every motoring pervert from the farthest, darkest corners of the Earth.
FORZ OF NATURE
If the initial teaser trailer is anything to go by, Forza 4 could well deliver on a number of points. There have been Roswell aliens that have been dissected less thoroughly than the first trailer and web sleuths have already clocked strong hints at night racing, off-road and snow-based driving, open-wheel vehicles and a number of clips taken from the US version of Top Gear.
Don't forget, the Forza 3 Ultimate Collection marked Turn 10's beginning of a "long-term partnership" with the BBC and GT5 dropped the ball big style with their interpretation of the UK Top Gear Test Track.
Something tells us that hardcore Forza fans will not be satisfied with an induction race in a 50-year-old camper van while discovering invisible walls that stop them exploring the airfield...
Beside a slight over-saturation of colour with the visuals, we had little to complain about with the way that Forza 3 looked. With the demonstration of Kinect-based exploration around the Ford GT, however, it was also clear that the lighting and car models (in-engine rather than in-game at this stage) have also had a facelift.
The obsession with making minutely accurate cars is far from the key to a fabulous racing sim but are petrolheads likely to complain about another layer of polish? Quite.
Forza 4 is seizing the opportunity to secure a place as the new king of simulation racers. What gamers want is all there in black and white. Heed the fans and don't make us wait too long, and pole position awaits.
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