Ranking: 2.9
Another year, another Alarm for Cobra 11 game, another digital kick in the nads. Naively we had approached this fourth outing with quiet enthusiasm: the series has seen tiny improvements since its lowly beginnings and another step forward wasn't exactly outside the realms of possibility.
We should have known better, though, because like a blind date organised by your elderly relatives, this seriously disappoints.
This year everybody's favourite Autobahn cops Semir and Ben are once again released onto Cologne's streets to try and take down another group of miscreants - this time a shadowy corporation known as the Syndicate. Only it's a Cologne unlike any other.
Sure the famous gothic cathedral is recognisable and the train station is where it should be, but driving to GamesCom's Koelnmesse exhibition centre takes you to a quarry instead...
We'd have to be particularly harsh to rap Crash Time extensively for these discrepancies - almost every game set in a real life location takes multiple liberties - but there are plenty of other reasons to steer well clear of this wreckage.
The handling is floaty enough to pass as buoyant and, despite a pretty impressive sense of speed, there's so much pop-up you can't help but wonder if Synetic's powering the series with the Viagra Engine (sigh).
ZZZ CARS
Lessons clearly haven't been learned from previous versions. Criminals are brought to justice by nudging their tails and then parking in front of their bonnets for five long seconds.
Inexplicably, pinning them in using any other method (such as driving them into a wall and parking behind so they can't reverse) sees your target car respawn on the road and drive off at breakneck speeds.
And even if you do manage to do it the right way there's a good chance the local traffic will ignore the situation and nudge you forward, letting your prey drive off into a sunset that's yet to pop into view.
New to this version is the ability to set up cameras and chat to informants to receive tip-offs about syndicate activities - neither is worth shouting about though.
Multiplayer also now arrives, through the means of a barebones Forza-style track driving championship. Again, it's an inclusion more valuable as a bullet point on a box than a broken feature in a busted game.
The city is split into two parts separated by loading screens, and early on you'll frequently spawn into one district only to be told the action's all in the other one.
Another round trip through the menus and you'll arrive at your location, only to find you then need to roam the streets or scour the map for information. There's no attempt to make it user friendly, and no genuine attempt to make it worth your time or money, either.
We're fast approaching the point where half of the 360's worst racers belong to a single series. How much longer can Crash Time afford to crash and burn?
Order Xbox World 360 here and have it delivered straight to your door
We should have known better, though, because like a blind date organised by your elderly relatives, this seriously disappoints.
This year everybody's favourite Autobahn cops Semir and Ben are once again released onto Cologne's streets to try and take down another group of miscreants - this time a shadowy corporation known as the Syndicate. Only it's a Cologne unlike any other.
We'd have to be particularly harsh to rap Crash Time extensively for these discrepancies - almost every game set in a real life location takes multiple liberties - but there are plenty of other reasons to steer well clear of this wreckage.
The handling is floaty enough to pass as buoyant and, despite a pretty impressive sense of speed, there's so much pop-up you can't help but wonder if Synetic's powering the series with the Viagra Engine (sigh).
ZZZ CARS
Lessons clearly haven't been learned from previous versions. Criminals are brought to justice by nudging their tails and then parking in front of their bonnets for five long seconds.
Inexplicably, pinning them in using any other method (such as driving them into a wall and parking behind so they can't reverse) sees your target car respawn on the road and drive off at breakneck speeds.
And even if you do manage to do it the right way there's a good chance the local traffic will ignore the situation and nudge you forward, letting your prey drive off into a sunset that's yet to pop into view.
New to this version is the ability to set up cameras and chat to informants to receive tip-offs about syndicate activities - neither is worth shouting about though.
Multiplayer also now arrives, through the means of a barebones Forza-style track driving championship. Again, it's an inclusion more valuable as a bullet point on a box than a broken feature in a busted game.
The city is split into two parts separated by loading screens, and early on you'll frequently spawn into one district only to be told the action's all in the other one.
We're fast approaching the point where half of the 360's worst racers belong to a single series. How much longer can Crash Time afford to crash and burn?
Order Xbox World 360 here and have it delivered straight to your door
| Xbox World 360 | ![]() |
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Verdict The perennial police pap parps again. Lock your doors and drive on, meine freunde... Uppers Some multiplayer is better than none, right?Downers Poor missions Poor driving Poor execution | ||
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Some multiplayer is better than none, right?
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